Home ... Open Roles - Role Detail - General Information - Locations: Montreal, Quebec, Canada - Role ID - 215610 - Worker Type - Temporary Employee - Studio/Department … Our teams consist of artists, engineers, technicians, designers and development directors
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Create high-quality real-time characters assets that establish and reinforce the project's visual identity. Help establish the character art quality bar and production standards, provide mentorship and visual feedback, and support future team growth as the discipline scales
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Wir suchen zum nächstmöglichen Zeitpunkt am Standort Fürstenfeldbruck einen - Expert 3D-Artist - Im Bereich „Simulation Solutions" übernehmen wir die Konzeption, Entwicklung und Integration leistungsfähiger Lösungen zur optimalen Einsatzvorbereitung, Ausbildung und Systemunterstützung
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Teamfähigkeit - freundliches und gepflegtes Auftreten - Erfahrung im Verkauf und Kundenberatung - Pünktlichkeit und Sauberkeit - Deine Aufgaben - Nagelpflege - Nageldesign / Nail-art - Kundenberatung … feste Arbeitszeiten nach Absprache - junges, motiviertes Team
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Minimum 4–6 years of professional experience in a comparable role, ideally at an international contemporary art gallery or major art institution • Demonstrable track record of managing complex artist relationships and leading exhibition projects with a high degree of autonomy
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Bushwick, New York From Sep 21, 2026 - Posted 1 week ago · Closes Oct 21 · Be one of the first to apply - CL - Posted by - Club Inked Tattoos & Piercings - 1556 Myrtle Ave, Brooklyn, NY 11237 … Artists with an InkArtists profile apply in one tap
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Design and implement high-quality visual effects that enhance the player’s experience and immersion in the game - Collaborate closely with designers, artists, and engineers to ensure the visual effects align with the overall vision of the game
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Create high-quality real-time environments, architecture, props, and modular kits for playable demos, prototypes, and vertical slices. Establish the environment art quality bar and production standards, while providing mentorship, feedback, and craft direction
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You will design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines. You will preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content …
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As a Principal Technical Artist, you will … Demonstrated expertise in AAA game development (15+ years) with shipped titles on consoles or PC, alongside proficiency in major engines such as Unreal, Unity, or proprietary. Comprehensive, end-to-end command of content production pipelines for AAA titles
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