Erlernen professioneller Produktionsabläufe im Bereich Game Art & 3D Animation - Erwerb fundiertes Fachwissen und technisches Verständnis - Praktische Anwendung des Wissens durch Übungen und eigene Projekte - Teilnahme an spezifischen Modulen, die verschiedene Aspekte der Spielentwicklung abdecken
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Idealerweise erste Erfahrungen im Bereich Game Design, Spielprogrammierung oder einem ähnlichen Studienfeld. Ein kreativer Geist mit einer Leidenschaft für Videospiele. Teamfähigkeit kombiniert mit der Fähigkeit, eigenverantwortlich zu arbeiten
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Identify, analyse, and log bugs in our database with clear and detailed reports - Conduct functionality tests on game features across multiple console platforms - Verify bug fixes implemented by developers through regression and confirmation testing
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Develop and support technical art solutions across Unreal Engine 5, including materials, shaders, VFX, UI, procedural tools, character and animation pipelines, and content workflows. Create high-quality real-time visual features and effects, which may include environmental effects, combat feedback, weather, water …
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Profile CPU, GPU, memory, and network performance across platforms. Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking) - Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality
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You are a tower of strength in tough times and you are patient with non-programmers and able to explain complex technical relationships in a simple way … Collaborate with Designers, Producers, Artists, and the Audio team to realize and surpass our vision of the game
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Develop and implement core gameplay systems (combat, skills, inventory, building, multiplayer), Prototype new features and collaborate closely with design and art teams, Write clean, well-structured C++ code in Unreal Engine 5
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Design, develop, and refine AI algorithms and systems that dictate the behavior of characters, wildlife, and other in-game entities … Create pathfinding algorithms, decision trees, and state machines to facilitate natural character movements
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München, Remote - Full-time - Permanent employee - 60,000 - 75,000 € per year - Apply for this job - Your role: As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects … The kind of stuff you`ll be doing
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Write, structure, and iterate on prompts that drive NPC personalities, dialogue, and behavior - Design and refine the AI-driven systems that decide how NPCs talk, react, and make decisions - Build distinct character personalities and ensure consistent voice and tone across interactions
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